
Jump so the hanging munchers eat the maggot off your head. Use this pipe to make the jump to solid ground. Jump on the right ladder and wait for the water to raise a section of pipe.
#GAME LIMBO WALKTHROUGH PATCH#
The water is rising now so hurry all the way back to the first patch of light in order to face the correct direction. Carefully jump across the breaking pipes until you reach a second patch of light. You cannot change direction with the head maggot attached but you can slow down. This will turn you around so that you can proceed across the ladders. Let the maggot hop on, then use the crate to reach the ledge above and enter the light. Before it latches onto you pull the crate out from under it and all the way to the left. Pull this second lever and you will be able to cross.Īnother head maggot. Climb the ladder and jump across the water. After the water rises, pull this lever again. I often feel like every time I step away from Tears of the Kingdom to do anything else, I’m dragging myself away from it. When you reach the ladder, run past it and pull the lever. Everything Everywhere Once A Week () Hello and welcome to Everything Everywhere Once A Week, a weekly newsletter about the goings on in the video game industry over the last week. Be quick about all this as the timing is very tight. Line it up with the crate above, then hurry up the ladder and stand on the crate. Once it does, close the trap door so that you can push this ball to the right. At the top of the slope, take a flying leap, grabbing the ledge below as you fall. Once the water rises you can reach the ledge above. At this level, pull the crate out from under the ledge and hop on. When possible, jump from the crate to the ladder. Pull the lever to the right of the ladder, then quickly climb up and pull the trap door open. At the bottom of the slope, push the crate along until it is underneath the trap door. If you don’t feel like reading, just watch the video to figure out this segment. Grab the chain to connect the pipes and fill the gap with water, allowing you to cross. Fall into the pit beyond this and pull the log into the center of the pit. Continue until you reach a hanging chain. Wait here as you spot a ladder on the wall to your right and jump across the gap to the ladder when you hear the boulder start rolling.Pull the lever and hold it until the rain turns on. Push the Lever right as the room starts to spin and the light starts swinging, then walk right past the boulder and over a small bump. Leap into the air before the cart touches the button and hope that you land clear of the electrified track.

Climb onto the cart and quickly jump to the ledge, then run like hell as it rolls towards the Button once more. Push the cart left away from the Button until it's far enough that you can just jump to the right ledge from it. The cart hits a Button that electrifies the ledge above. Wait until the cart approaches another ledge and drop off the left side of the cart before you touch the ledge. Jump over the saw that's destroying your ledge and land back on the cart below. Climb up and keep the card ahead of you by a bit, then run right. This electrifies the tracks and sends you rolling right to a ladder. Run to the right end of the ledge and jump to the Power Switch, pulling it as you fall onto the cart below. Quickly jump to the top of the ladder and leap to the ledge up high when the ladder takes you close enough (fourth pass). Press the Switch when the cart comes back left (third pass) and gets about halfway to you.

Go back left to push the ladder-cart to the right side and climb the ladder, then jump off at the left edge (first pass with the cart) and wait by the Switch.

Ignore the ladder-cart and jump to the next ledge, then pull a bigger cart so that its right side is under the Lever above you.

Climb the ladder and jump left to ride a tooth up to the next ledge, then go right to a small cart with a ladder on it.
